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The Metroid Legacy: Game Designers Speak on a Classic’s Impact

Feature Share it: Tweet Game Designers on Metroid’s Legacy. By: Jeremy Parish August 22, 2011 I did not invent the word “metroidvania.” I have, however, played some small role in its popularization due to my willful abuse and misuse of the term in high-traffic venues such as 1UP, and for that I apologize. It’s not a particularly good word, and in some ways it actually does a disservice to the games it describes