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An (Admittedly Futile) Cry for Less Annualization And More Breathing Room

It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.

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An (Admittedly Futile) Cry for Less Annualization And More Breathing Room

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