Five Great Aliens Alternatives to Colonial Marines

Feature Share it: Tweet Five Great Aliens Alternatives to Colonial Marines Bummed by how uneven Gearbox’s new shooter turned out to be? Soothe your pain with its best predecessors. By: Jeremy Parish February 13, 2013 Despite a few misgivings about Aliens: Colonial Marines, we had high hopes that it would finally give us the faithful first-person shooter adaptation of the films we’ve been pining after for so many years.

Here’s One Rumored Detail About the Next Xbox That Piques My Interest

Much of the recent talk about Durango, the code name for the next-generation Xbox, has been about its rumored always-online requirement. Aside from the fact that you’d need an Internet connection in order to use the system, this would also supposedly block the use of secondhand games, potentially eliminating used game sales, game rentals, and maybe even something as simple as borrowing a game from a friend. It’s difficult to imagine for a variety of reasons, not the least of which is the disadvantage it would put Microsoft in if Sony doesn’t do the same with the PlayStation 4.

Rayman Legends Going Multiplatform Lets Down Wii U Owners And Nintendo

Rayman Legends was, for myself and many others, a major reason to pick up a Wii U early on. Although it was known more than a month in advance of the system’s launch that Legends would be coming in the first quarter of 2013, rather than in November as originally planned, it had been a game touted as a Wii U exclusive for some time. It seemed inevitable that it would eventually come to other platforms, but it would still be a game that could only be had on Wii U for a period of time, and it would only be on Wii U that you could take advantage of the GamePad-specific features.

The Odyssey of Skulls of the Shogun

Feature Share it: Tweet The Odyssey of Skulls of the Shogun Developer 17-bit gives us a look behind the scenes at their darling turn-based strategy game. By: Jose Otero January 31, 2012 It’s a sunny and brisk winter morning in Seattle on January 14, 2013 as Jake Kazdal arrives at his independent game studio, 17-bit. I find a few of his employees huddled around a small TV as they start their workday with an impromptu session of Steel Battalion for the original Xbox.

An (Admittedly Futile) Cry for Less Annualization And More Breathing Room

It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.

Making Sense of Warren Spector’s Junction Point Being Shut Down

Following rumors that began to circulate yesterday, the news was made official today: Junction Point Studios is the latest game development studio to be shut down. While far from outright shocking, considering the moves its parent company had made in recent years, this does call attention to how quickly things can go south for a developer, even one with a name like Warren Spector at the helm. Spector, who is best known for his earlier work on games like System Shock and Deus Ex , founded the studio in 2005

Looking Ahead to Respawn’s Debut Game (Hopefully) Taking a Step Beyond Call of Duty

This spring will mark three years since Respawn Entertainment was established by Jason West and Vince Zampella, the founders of Call of Duty developer Infinity Ward.

South Park Goes to Ubisoft, Vigil And Darksiders Abandoned in Messy THQ Breakup

Four years ago, Ubisoft was heavily advertising its games around episodes of South Park. In the next few months, it’ll likely be doing that once again, only this time it will be doing this as the publishers of the newest South Park game, The Stick of Truth .

Interview: Lara Begins

After spending some time with a huge demo of the upcoming Tomb Raider reboot , I had an equally massive conversation with the game’s producer, Crystal Dynamics’ Karl Stewart. Beside discussing the studio’s inspirations for Lara Croft’s latest adventure, we also explored some of the more advanced game mechanics — things that the first few hours of the game only hint at