thumbnail

Rayman Legends Going Multiplatform Lets Down Wii U Owners And Nintendo

Rayman Legends was, for myself and many others, a major reason to pick up a Wii U early on. Although it was known more than a month in advance of the system’s launch that Legends would be coming in the first quarter of 2013, rather than in November as originally planned, it had been a game touted as a Wii U exclusive for some time. It seemed inevitable that it would eventually come to other platforms, but it would still be a game that could only be had on Wii U for a period of time, and it would only be on Wii U that you could take advantage of the GamePad-specific features.

Excerpt from:
Rayman Legends Going Multiplatform Lets Down Wii U Owners And Nintendo

thumbnail

Sly Cooper’s Alarmingly Quiet Launch Emphasizes the Need for Change

You might not know it, but Sly Cooper: Thieves in Time was released today.

Read the article:
Sly Cooper’s Alarmingly Quiet Launch Emphasizes the Need for Change

thumbnail

The Odyssey of Skulls of the Shogun

Feature Share it: Tweet The Odyssey of Skulls of the Shogun Developer 17-bit gives us a look behind the scenes at their darling turn-based strategy game. By: Jose Otero January 31, 2012 It’s a sunny and brisk winter morning in Seattle on January 14, 2013 as Jake Kazdal arrives at his independent game studio, 17-bit. I find a few of his employees huddled around a small TV as they start their workday with an impromptu session of Steel Battalion for the original Xbox.

Original post:
The Odyssey of Skulls of the Shogun

thumbnail

An (Admittedly Futile) Cry for Less Annualization And More Breathing Room

It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.

Read More:
An (Admittedly Futile) Cry for Less Annualization And More Breathing Room

thumbnail

Making Sense of Warren Spector’s Junction Point Being Shut Down

Following rumors that began to circulate yesterday, the news was made official today: Junction Point Studios is the latest game development studio to be shut down. While far from outright shocking, considering the moves its parent company had made in recent years, this does call attention to how quickly things can go south for a developer, even one with a name like Warren Spector at the helm. Spector, who is best known for his earlier work on games like System Shock and Deus Ex , founded the studio in 2005

View article:
Making Sense of Warren Spector’s Junction Point Being Shut Down

thumbnail

Looking Ahead to Respawn’s Debut Game (Hopefully) Taking a Step Beyond Call of Duty

This spring will mark three years since Respawn Entertainment was established by Jason West and Vince Zampella, the founders of Call of Duty developer Infinity Ward.

Read More:
Looking Ahead to Respawn’s Debut Game (Hopefully) Taking a Step Beyond Call of Duty

thumbnail

South Park Goes to Ubisoft, Vigil And Darksiders Abandoned in Messy THQ Breakup

Four years ago, Ubisoft was heavily advertising its games around episodes of South Park. In the next few months, it’ll likely be doing that once again, only this time it will be doing this as the publishers of the newest South Park game, The Stick of Truth .

See the original post:
South Park Goes to Ubisoft, Vigil And Darksiders Abandoned in Messy THQ Breakup

thumbnail

Interview: Lara Begins

After spending some time with a huge demo of the upcoming Tomb Raider reboot , I had an equally massive conversation with the game’s producer, Crystal Dynamics’ Karl Stewart. Beside discussing the studio’s inspirations for Lara Croft’s latest adventure, we also explored some of the more advanced game mechanics — things that the first few hours of the game only hint at

Read this article:
Interview: Lara Begins

thumbnail

Inevitability Rears Its Head as Call of Duty Sales May Be Lower Than Usual

The videogame industry lacks any single, reliable sales tracker, particularly when accounting for digital sales, which is absolutely crucial for getting a full picture of the industry.

More:
Inevitability Rears Its Head as Call of Duty Sales May Be Lower Than Usual

thumbnail

Black Friday Videogame Deals – 2012 Edition

Thanksgiving is now just a day away here in the United States, but what many people are looking forward to is the crazy shopping day that ensues the following day.

Read more here:
Black Friday Videogame Deals – 2012 Edition