Rayman Legends was, for myself and many others, a major reason to pick up a Wii U early on. Although it was known more than a month in advance of the system’s launch that Legends would be coming in the first quarter of 2013, rather than in November as originally planned, it had been a game touted as a Wii U exclusive for some time. It seemed inevitable that it would eventually come to other platforms, but it would still be a game that could only be had on Wii U for a period of time, and it would only be on Wii U that you could take advantage of the GamePad-specific features.
You might not know it, but Sly Cooper: Thieves in Time was released today.
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Sly Cooper’s Alarmingly Quiet Launch Emphasizes the Need for Change
Feature Share it: Tweet The Odyssey of Skulls of the Shogun Developer 17-bit gives us a look behind the scenes at their darling turn-based strategy game. By: Jose Otero January 31, 2012 It’s a sunny and brisk winter morning in Seattle on January 14, 2013 as Jake Kazdal arrives at his independent game studio, 17-bit. I find a few of his employees huddled around a small TV as they start their workday with an impromptu session of Steel Battalion for the original Xbox.
The Odyssey of Skulls of the Shogun
It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.
Following rumors that began to circulate yesterday, the news was made official today: Junction Point Studios is the latest game development studio to be shut down. While far from outright shocking, considering the moves its parent company had made in recent years, this does call attention to how quickly things can go south for a developer, even one with a name like Warren Spector at the helm. Spector, who is best known for his earlier work on games like System Shock and Deus Ex , founded the studio in 2005
This spring will mark three years since Respawn Entertainment was established by Jason West and Vince Zampella, the founders of Call of Duty developer Infinity Ward.
Four years ago, Ubisoft was heavily advertising its games around episodes of South Park. In the next few months, it’ll likely be doing that once again, only this time it will be doing this as the publishers of the newest South Park game, The Stick of Truth .
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South Park Goes to Ubisoft, Vigil And Darksiders Abandoned in Messy THQ Breakup
After spending some time with a huge demo of the upcoming Tomb Raider reboot , I had an equally massive conversation with the game’s producer, Crystal Dynamics’ Karl Stewart. Beside discussing the studio’s inspirations for Lara Croft’s latest adventure, we also explored some of the more advanced game mechanics — things that the first few hours of the game only hint at
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Interview: Lara Begins
The videogame industry lacks any single, reliable sales tracker, particularly when accounting for digital sales, which is absolutely crucial for getting a full picture of the industry.