Nintendo Spent 11 Years on Three Kirby Games it Canceled

Trailer of unreleased Kirby GC game Before Kirby’s Return to Dreamland hit earlier this week, it had been 11 years since a core Kirby game was released on consoles. Kirby 64: The Crystal Shards came out in 2000 and since then Kirby has been limited on consoles to Air Ride , Epic Yarn , and his appearances in the Super Smash Bros. games

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Nintendo Spent 11 Years on Three Kirby Games it Canceled

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Lara Croft and the Reinvention of Game Heroes

Feature Share it: Tweet Lara Croft and the Reinvention of Game Heroes How Tomb Raider changed games, and why its leading lady still matters 15 years later. By: Jeremy Parish October 22, 2011 A woman sits on a boxy sofa in a hotel. It’s meant to be a classy Calcutta hotel from colonial days, but the decor is very Silicon Valley circa the mid-’90s: Simple polygonal shapes make up the columns and furniture, and harsh lighting breaks the room into clearly demarcated spaces of shadow and light.

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Lara Croft and the Reinvention of Game Heroes

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When Mega Man Ruled the World: An Anniversary Tribute

Feature Share it: Tweet When Mega Man Ruled the World: An Anniversary Tribute A look back at the games that saved Mega Man… at least, for a while

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When Mega Man Ruled the World: An Anniversary Tribute

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The Mario Brother from Another Planet

Feature Share it: Tweet The Mario Brother from Another Planet Though he started as a mere clone of his sibling, Luigi’s role has grown far more complex.

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The Mario Brother from Another Planet

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Castlevania Chronicles: We’ve Been Killing Dracula for 25 Years

Feature Share it: Tweet Castlevania Chronicles: We’ve Been Killing Dracula for 25 Years Looking back at a quarter-century of (mostly) greatness. By: Jeremy Parish September 25, 2011 Twenty-five years ago, on September 26, 1986, Konami launched a brand new game in Japan that would go on to become one of the longest continuously running franchises in the medium’s history.

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Castlevania Chronicles: We’ve Been Killing Dracula for 25 Years

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The Metroid Legacy: Game Designers Speak on a Classic’s Impact

Feature Share it: Tweet Game Designers on Metroid’s Legacy. By: Jeremy Parish August 22, 2011 I did not invent the word “metroidvania.” I have, however, played some small role in its popularization due to my willful abuse and misuse of the term in high-traffic venues such as 1UP, and for that I apologize. It’s not a particularly good word, and in some ways it actually does a disservice to the games it describes

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The Metroid Legacy: Game Designers Speak on a Classic’s Impact

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How to Survive the Fallout Apocalypse

Feature Share it: Tweet How to Survive the Fallout Apocalypse Reality Check: How real are your walks through the wastes? By: Steve Watts June 30, 2011 The Fallout series is a gritty and darkly humorous set of tales about a world gone wrong

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How to Survive the Fallout Apocalypse

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Psychonauts Rights Revert to Tim Schafer’s Double Fine

Buying a new copy of Psychonauts will now see the proceeds go directly to developer Double Fine. The company’s publishing arrangement with Majesco has expired, according to programmer Anna Kipnis. She revealed the news on Twitter earlier today, although she has since said it wasn’t meant to be treated as an official announcement

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Psychonauts Rights Revert to Tim Schafer’s Double Fine

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