Much of the recent talk about Durango, the code name for the next-generation Xbox, has been about its rumored always-online requirement. Aside from the fact that you’d need an Internet connection in order to use the system, this would also supposedly block the use of secondhand games, potentially eliminating used game sales, game rentals, and maybe even something as simple as borrowing a game from a friend. It’s difficult to imagine for a variety of reasons, not the least of which is the disadvantage it would put Microsoft in if Sony doesn’t do the same with the PlayStation 4.
Rayman Legends was, for myself and many others, a major reason to pick up a Wii U early on. Although it was known more than a month in advance of the system’s launch that Legends would be coming in the first quarter of 2013, rather than in November as originally planned, it had been a game touted as a Wii U exclusive for some time. It seemed inevitable that it would eventually come to other platforms, but it would still be a game that could only be had on Wii U for a period of time, and it would only be on Wii U that you could take advantage of the GamePad-specific features.
You might not know it, but Sly Cooper: Thieves in Time was released today.
It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.
Following rumors that began to circulate yesterday, the news was made official today: Junction Point Studios is the latest game development studio to be shut down. While far from outright shocking, considering the moves its parent company had made in recent years, this does call attention to how quickly things can go south for a developer, even one with a name like Warren Spector at the helm. Spector, who is best known for his earlier work on games like System Shock and Deus Ex , founded the studio in 2005
This spring will mark three years since Respawn Entertainment was established by Jason West and Vince Zampella, the founders of Call of Duty developer Infinity Ward.
Four years ago, Ubisoft was heavily advertising its games around episodes of South Park. In the next few months, it’ll likely be doing that once again, only this time it will be doing this as the publishers of the newest South Park game, The Stick of Truth .
The videogame industry lacks any single, reliable sales tracker, particularly when accounting for digital sales, which is absolutely crucial for getting a full picture of the industry.
Thanksgiving is now just a day away here in the United States, but what many people are looking forward to is the crazy shopping day that ensues the following day.
The Entertainment Software Rating Board faces a difficult task in assigning ratings to digital games, one not about to be made any easier on it by game makers. Setting aside the matter of increasing complexity of these titles, the number of digital releases continues to grow at a strong pace