Jose Otero: At the PlayStation event, Sony showed some of the best and worst kept secrets in the gaming industry. We all got our first peek at the PlayStation 4’s controller and the rumored social features, like the ability to allow other users to spectate the games you’re currently playing.
Feature Share it: Tweet Five Great Aliens Alternatives to Colonial Marines Bummed by how uneven Gearbox’s new shooter turned out to be? Soothe your pain with its best predecessors. By: Jeremy Parish February 13, 2013 Despite a few misgivings about Aliens: Colonial Marines, we had high hopes that it would finally give us the faithful first-person shooter adaptation of the films we’ve been pining after for so many years.
Feature Share it: Tweet The Odyssey of Skulls of the Shogun Developer 17-bit gives us a look behind the scenes at their darling turn-based strategy game. By: Jose Otero January 31, 2012 It’s a sunny and brisk winter morning in Seattle on January 14, 2013 as Jake Kazdal arrives at his independent game studio, 17-bit. I find a few of his employees huddled around a small TV as they start their workday with an impromptu session of Steel Battalion for the original Xbox.
It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.
Four years ago, Ubisoft was heavily advertising its games around episodes of South Park. In the next few months, it’ll likely be doing that once again, only this time it will be doing this as the publishers of the newest South Park game, The Stick of Truth .
After spending some time with a huge demo of the upcoming Tomb Raider reboot , I had an equally massive conversation with the game’s producer, Crystal Dynamics’ Karl Stewart. Beside discussing the studio’s inspirations for Lara Croft’s latest adventure, we also explored some of the more advanced game mechanics — things that the first few hours of the game only hint at
The videogame industry lacks any single, reliable sales tracker, particularly when accounting for digital sales, which is absolutely crucial for getting a full picture of the industry.
Metacritic is a problem; few will attempt to deny that. Far too often — which is to say, ever — publishers rely on it as something more than a potentially accurate snapshot of a game’s critical reception. Gamers sometimes look to it as either a definitive statement on whether a game is good or bad, or as a means for pointing out how a review is ‘wrong.’ To say Metacritic is outright ruining the industry would, in my opinion, be a stretch, but it clearly is not doing it any good.
Feature Share it: Tweet 1UP COVER STORY 1UP COVER STORY | WEEK OF JULY 2 | METAL GEAR TURNS 25 Patriot Games: America Through the Lens of Metal Gear Cover Story: How Metal Gear’s treatment of the U.S.A.
Feature Share it: Tweet 1UP COVER STORY 1UP COVER STORY | WEEK OF JULY 2 | METAL GEAR TURNS 25 Cover Story: Metal Gear Turns 25 1UP commemorates a quarter-century of tactical stealth action. With so much history behind it, it’s hard to talk about Metal Gear without getting a little caught up in nostalgia and awe.