Rayman Legends was, for myself and many others, a major reason to pick up a Wii U early on. Although it was known more than a month in advance of the system’s launch that Legends would be coming in the first quarter of 2013, rather than in November as originally planned, it had been a game touted as a Wii U exclusive for some time. It seemed inevitable that it would eventually come to other platforms, but it would still be a game that could only be had on Wii U for a period of time, and it would only be on Wii U that you could take advantage of the GamePad-specific features.
You might not know it, but Sly Cooper: Thieves in Time was released today.
It is something we see far more often than many of us would like: A game hits it big and the publisher responsible for it proceeds to annualize it or, at the very least, provide each subsequent release with little breathing room before yet another follow-up is released. The short-term rewards for doing so promote a temptation to exploit series in a way that can be harmful to the quality of the games in question and the series as a whole.
Following rumors that began to circulate yesterday, the news was made official today: Junction Point Studios is the latest game development studio to be shut down. While far from outright shocking, considering the moves its parent company had made in recent years, this does call attention to how quickly things can go south for a developer, even one with a name like Warren Spector at the helm. Spector, who is best known for his earlier work on games like System Shock and Deus Ex , founded the studio in 2005
This spring will mark three years since Respawn Entertainment was established by Jason West and Vince Zampella, the founders of Call of Duty developer Infinity Ward.
Thanksgiving is now just a day away here in the United States, but what many people are looking forward to is the crazy shopping day that ensues the following day.
The Entertainment Software Rating Board faces a difficult task in assigning ratings to digital games, one not about to be made any easier on it by game makers. Setting aside the matter of increasing complexity of these titles, the number of digital releases continues to grow at a strong pace
Those of us fortunate enough to own more than one gaming system are faced with a tricky question anytime a multiplatform game is released: which platform should I buy it for? All other things being equal, there are some factors that make that decision much easier — heavily discounted prices or serious technical issues, like those plaguing the PlayStation 3 version of Skyrim , can help to rule out certain versions. Continuing that example, you’re still left to weigh a list of pros and cons if you own both a PC and Xbox 360.
Metacritic is a problem; few will attempt to deny that. Far too often — which is to say, ever — publishers rely on it as something more than a potentially accurate snapshot of a game’s critical reception. Gamers sometimes look to it as either a definitive statement on whether a game is good or bad, or as a means for pointing out how a review is ‘wrong.’ To say Metacritic is outright ruining the industry would, in my opinion, be a stretch, but it clearly is not doing it any good.
THQ is not in the greatest position it’s ever found itself, what with it facing a potential NASDAQ delisting and its lowest stock prices since the mid-90s. Earlier this year there were rumors the publisher had canceled its entire slate of 2014 games, including its MMO Warhammer 40,000: Dark Millennium Online . This was quickly denied , although the company has laid off a large number of employees since then in an attempt to restructure its business